Cross-platform accounts to connect players everywhere.
Play with friends, participate in events, join guilds, and build communities.
Parties, matchmaking, game server allocation, and end-of-match processing.
Ship inventory, progression, battlepasses, loadouts, and all other player data systems with rich support.
Support game-level data for configuring content, stores, events, and meta-game systems.
Everything needed to launch new features at scale.
Support cross-platform purchasing to power your in-game economy.
Leverage our data pipeline to support data-informed decisions.
Extend Pragma Engine with flexible customization.
A Unified Web Experience.
A big thanks to the backend engineering community for trusting us with your time to attend the inaugural Backend Services Summit!
The Online Services Guild is a community for game studio backend engineers to meet, learn from each other, and have fun!
The Art of Game Creation: Slim and Trevor of Valorant and Raid Base Live from LA Tech Week
Welcome to our first-ever episode with a live audience coming to you from LA Tech Week. Our special guests are the co-founders of Raid Base - Stephen “Slim” Lim, Product Director, and Trevor Romleski, Game Director. Slim was a product designer and VP of R&D at Riot and is known for always doing right for players. Also at Riot, Trevor was a Game Designer and worked on League of Legends. The duo were the co-founding team at Valorant, then 3 years ago started a new studio called Raid Base.
Slim and Trevor discuss their approach to finding target audiences, ensuring game design decisions resonate with players, and using player motivation to create games catering to various skill sets, knowledge levels, and mechanics. Additionally, they explore the importance of trust and alignment in their startups, both in terms of hiring and funding decisions, to maintain a supportive environment. The guys offer valuable lessons for aspiring game developers, founders, and gaming enthusiasts alike.
Discussion points:
Background and introduction of Slim and Trevor
Slim and Trevor's gaming origins and influences
The importance of community engagement at Riot
Merging teams and deciding game direction
Developing the thesis for Raid Base's game
Balancing game features and team resources
Prioritizing and clarifying game design decisions
Aligning team visions for a cohesive product
Slim's focus on high-level vision, Trevor on execution
Prototyping and resolving design ambiguities
Navigating challenges in the gaming industry
Balancing work, gaming, and personal lives
Closing remarks on passion and creating games
The Gaming Founders Podcast is brought to you by Eden Chen, CEO of Pragma, and Kevin Zhang, Partner at Upfront Ventures.
Pragma is a venture-backed backend game engine founded by the engineering leaders who built the platforms for some of the largest live service games including League of Legends, Fortnite, Destiny 2, and Plants vs. Zombies 2. Pragma powers services like accounts, matchmaking and player data for the world’s most ambitious live service games. Eden Chen is a serial entrepreneur and co-founder of Pragma, Fishermen Labs and Lightmark Capital, and started his career in investment banking at Citigroup and Lehman Brothers.
Founded in 1996 in Los Angeles with investing professionals based in LA and SF, Upfront Ventures has backed startup teams across all technology sectors, with about half in Southern California, and the rest across the US and Europe. Kevin Zhang is an avid gamer and former neurobiology researcher who leads gaming and healthcare investments at Upfront Ventures, including Pragma.
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