While Omeda’s previous backend provider allowed them to get the basics up and running, they quickly hit a wall where adding new online features became extremely slow and difficult.
With only a few months until the Predecessor global free-to-play launch, the Omeda team determined that their backend was not reliable nor customizable enough to enable them to confidently deliver the game that fans had patiently waited for. The team couldn’t build the custom matchmaker and a variety of meta game features they knew their player community needed. They were stuck with a ‘black box’ backend that was preventing them from building the game as envisioned. Also, without access to the backend source code, they couldn’t thoroughly test it, run it locally, and check for performance.